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There are probably tons of guides online that can give you tips and tricks if you're getting stuck. XCOM is a highly strategic game that gets exponentially harder as the game goes on, regardless of the player's progress. It is also very important to prioritize building satellites and satellite uplink stations early on, as deploying a satellite in a country that has a very high panic level will reduce it considerably, so satellites (on top of granting additional resources each month) can be your "ace in the hole" so to speak if you are getting overwhelmed. If you lose to many countries you "die," or lose the game. One important part of the game is managing the panic levels for the countries. It is also very important to prioritize building satellites and satellite uplink stations early on, as deploying a satellite in a country that has a very high panic level will reduce…
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If you run into a situation in one turn where you can either kill an alien or take a meld canister that's you'll lose the next turn, take the meld. Also, grab that meld as soon as you can and often, it can change the tide in your favor once you can properly utilize it. Make sure you take care of them first before you tackle much else. Until you get them all up, alien incursion missions will force you to choose between one of three nations at a time, wrecking havoc with global paranoia.Ī good trick is to launch them over the most panic filled nations rather than trying to complete a complete a full continent, this will reduce said nations panic level and buy you more time. It also pays to try and get some research into better weaponry and defenses, but satellite coverage comes first. You'll want to work hard for full satellite coverage, this means investing as many resources as possible into building the facilities to support satellites, and the satellites themselves. Watching the panic level and combating it properly is essential to getting through most of the game.
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