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Dawn of war codex
Dawn of war codex











dawn of war codex

  • Rare Prefix - Thunderstruck (armor/accessories): increased Offensive Ability.
  • Rare Prefix - Tempest: increased % Offensive Ability to 4% on level 82+ versions of the affix.
  • Rare Prefix - Stormcharged (shields): increased Lightning damage.
  • Rare Prefix - Sinister: replaced % Damage to Humans with Health.
  • Rare Prefix - Sandstorm (off-hands): reduced % Physical Resist to 3%.
  • Rare Prefix - Renegade: reduced % Cunning to 5% on level 82+ versions of the affix.
  • Rare Prefix - Infernal (shields): increased Burn damage.
  • Rare Prefix - Hoarfrost: increased Cold damage.
  • Rare Prefix - Glacial (shields): increased Cold damage.
  • Rare Prefix - Glacial (off-hands): reduced % Physical Resist to 4%.
  • Rare Prefix - Flamewall: increased Burn damage.
  • Rare Prefix - Eldritch (shields): increased Vitality damage.
  • Rare Prefix - Destroyer: reduced % Physical Resist to 4% and % Cast Speed to 4%.
  • Rare Prefix - Demonic (off-hands): reduced % Cast Speed to 5%.
  • Rare Prefix - Cutthroat: removed % Attack Speed, reduced % Cunning to 5% on level 82+ versions of the affix.
  • Rare Prefix - Caustic (shields): increased Acid damage.
  • Rare Prefix - Aetherfire (off-hands): reduced % Cast Speed to 5%.
  • For more details on which Monster Infrequents are affected, see the Monster Infrequents section.
  • Many Monster Infrequents that previously only modified one skill now have modifiers for both of their supported skills.
  • Fixed an issue where hotkeys could become stuck when pausing the game.
  • Fixed an issue where Valdaran had higher than intended Lightning resist.
  • This also results in them having lower resistances to other damage types they were not intended to have elevated values against.
  • Fixed an issue where Benn’Jahr, Fabius, Moosilauke and Zantarin had lower than intended resists against certain damage types.
  • Fixed an issue that may be causing the Chthonian nemesis, Benn’Jahr, to very rarely not spawn.
  • Fixed an issue where rarely some enemy-only items would unintentionally drop as white quality equipment.
  • This reduction starts out small and scales up to roughly 10% for the highest level enemies encountered.
  • Reduced Armor on high armor enemies (ex.
  • This fix also applies to Retaliation damage converted to Physical.
  • Damage converted to Physical is now properly reduced by Armor.
  • This previously only applied to the Crucible game mode but is now game-wide.
  • Various human enemies and bosses no longer have scaling Elemental Resistance.
  • Previously change only affected Ashes of Malmouth and not Forgotten Gods.
  • Increased drop rate of Ugdenbloom from Rotting Stumps and Ugdenbog Golems, for real this time.
  • This change will mostly impact builds reliant on Crowd Control to maximize damage.
  • Nemesis Bosses now have slightly reduced Crowd Control resists, also affects a select few bosses that had similar resists (Ex.
  • Reduced Crowd Control Resist granted by the Unstoppable Mutator.












  • Dawn of war codex